I am currently in the process of creating a game and have come to a point where I feel a bit insecure. I would really like your opinions on the matter (added screenshots so you can see what we're talking about):
[attachment=29910:Rear.jpg]
[attachment=29909:Ocean3.jpg]
In the game, players build their own ship (pirate ships, not spaceships), and explore a procedurally generated (near-)infinite ocean. Players will come across islands, and I plan to put something interesting on every island. This could mean new ship parts to build with, quests, loot, collectibles, you name it.
My question is about the ship's handling, in combination with the building of your own ship.
I want building the ship to be meaningful. With that, I mean:
- Adding sails allows the ship to go faster, and increase the chance the ship will heel (roll over)
- Increasing the depth of your keel will make the ship heel less, but make it impossible to sail in shallow waters
- Adding cannons will give you firepower, but increase the weight of the ship, decreasing both buoyancy and amount of heel.
- Ammunition for your cannons is stored in the cargo hold. Increasing the size of your cargo hold will allow you to trade more at the same time and take more ammo and food with you, but decreases the amount of space left for your crew. Less Room for crew means less crewmembers on board
- Cannons reload faster when an extra crew member is assigned to is (1 assigned member is required for it to fire)
etc.
The thing about handling that I want to ask your opinion about is this:
In a real world scenario, no sailing ship can sail straight into the wind. A square rigged ship (like most 16th century "age of sail" ships) can't sail closer than 60 degrees into the wind. To go in the direction of the wind, one would need to "tack" (zigzag).
[attachment=29911:Tack.jpg]
Adding aft sails to your ship (like the triangular sails that are usually at the front) allow you to get closer to the wind.
My question: Would you enjoy playing a game with this dynamic put in, or would you rather play a game where the ships handle like in Assassin's Creed IV: Black Flag, where they just move foward, no matter where the wind comes from?
I ask this because I'm very much on the fence: On one hand, it seems interesting (since the game is mostly about sailing), and makes building the ship more meaningful (Bigger aft sails allow you to get closer to the wind), but traveling may end up feeling like a chore.