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Kerrell, survival simulation management game

Started by December 10, 2015 03:46 AM
3 comments, last by Kerrellgame 8 years, 10 months ago
Hello,
So I have been working on this little project for a few months now.
The game is a sort of mix between crusader kings, god will be watching and football manager.

So here's the plot: a virus wipped out most of humanity. The player is the leader of a little group of survivors.
Each character in the group is randomly generated and have their own personnality, links to other members of the group (kids, brothers and sisters etc...) etc...
(Attached is a picture of the display for one of the characters).
So the player will have to deal with the different personnalities in his group, distribute food, wood, assign tasks, deal with events like new people coming to the base, arguments between members of the group, deaths etc...

The game will be entirely text based..
I would like to create a gameplay that forces the player to make difficulte decisions.

The game is programed in python. Right now the basic engine is set up, it generates characters, relations between them and i also have a basic gui.

Heres the dev log blog too:
https://kerrellgame.wordpress.com

So This week I have mostly been working on the player creation.
There is now a little “character creation” menu where the player can choose a portrait, a name and a sexe for his character.
The player character also has a hunger meter. I thought it would be interesting to make him have to eat to survive and make the player a part of the group and not just some entity that only makes decisions for others. On the same note each member of the group now have an opinion on the player.
The idea is to make the player feel like he is in that situation with the other characters and not just someone who is detached and only making decisions.

I also worked on the characters feelings towards each other. The player can now see on the character's page the feelings every members of the group have towards him.

Here is a screen of the character creation menu:

6.png?w=702

More details on the update on the devlog: https://kerrellgame.wordpress.com/

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So this week I added the first gameplay elements.
The player can now feed the characters of the group. Feeding them will increase their satiation and the opinion they have of the player.
Here's a little video presenting the engine so far:
All the characters in the game can now starve to die.
All the other characters in the game will react differently to someone's death depending on their personnalities and the relation they had with the deceased character.
For more details on the mechanics visit the blog:
https://kerrellgame.wordpress.com/wp-admin/press-this.php?u=https%3A%2F%2Fkerrellgame.wordpress.com%2F2015%2F12%2F28%2Fdeath-and-grief%2F&t=Death+and%C2%A0Grief

I am currently working on the map system for the game. I created the island with world machine and I am currently adding the buildings, trees etc..on it with photoshop.
The island will then be divided in zones in tkinter and each zone will have different characteristics (loots, population, wildlife etc...)
Here's a picture of the island so far:
http://www.noelshack.com/2016-01-1452451321-map.png

Link to the blog:
https://kerrellgame.wordpress.com/

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