I'm not sure where to post this but I guess it has all to do with design so I post it here.
I am creating a multilayered isometric map. Each tile has a floor and solid wall that can be removed. First I had a basic template image of the wall and floor and when a wall was removed it was impossible to see the difference at the SE and SW edge. With my new tiles it's a lot better but still not very clear. Are there special techniques for this? I have also made each layer below the current layer darker to create some sort of extra depth.
To improve this I am thinking about creating a outline only on the side where there is a height difference but this requires me to invest a lot of time in art and code and I'm not sure of the results. Another option would be to increase the wall height so they do not line up what good, this only works for X levels though but with the darkening this should not matter. However i do not want to make my walls to high since I want to add ramps that are not too steep.
Tile dimensions:
Width: 64.
Depth: 32.
Wall height: 32.
Floor height 8.
Same goes for my tile selector. It's not easy to see which tiles are actually picked. My selector image is the height of the floor and the wall together. Some sort of building grid would help but that has to go under the floor and walls and thus gets obscured.
I'm sure that with more different tiles things get easier to see but I'm very interested in common techniques used.