Getting the coordinates after transforming
Hi!!!
I''m making a simple 2D drawing editor in OpenGl. I wonder how to get the coordinates of a vertex after transforming it.
Here is an example of what I mean.
Ex.
..
glBegin(LINE_STRIPE);
glVertex2d(10.0, 10.0);
glVertex2d(100.0, 100.0);
glEnd();
glRotate3f(13.4, 0.0, 0.0);
/* After I have rotated, what are the new vertex
coordinates. I need to find out this, because I
want to be able to select this object.*/
All help is good help...
/Gunde
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement