Hi fellow game developers!
We're three students from Europe, and we're at the moment seriously considering creating 3D tree modeling tool.
But instead of modeling, all the tree models are already there, generated procedurally.
Since what you need are trees and not a process of modeling trees why waste time modeling them.
Let's say you need a tree model for your neat game or your animated film or anything.
Imagine starting up our program and instead of being met with a complicated UI foretelling hours of laborious tree modeling, you're in a forest.
You look around and every tree around you is unique, every tree is there for you to export as a 3D model. Very simple. You walk around and you soon find out that
this is no ordinary forest, but forest where vast amount of different trees grows in one place.
If you have some particular tree in mind, you can zoom out and browse through large amount of trees fast, filtering the ones you may want.
Obvious limitation is you wouldn't be able to get very specific and unique tree you have in mind.
But other than that, it's possible to generate pretty wide spectrum of tree types.
We have finished the first prototype, here is a screenshot and album that show how it looks so far:
There are many more screeenshots on an imgur album:
http://imgur.com/a/dpNVS
What this all means is:
- you can get good looking 3D tree models without any modelling skill whatsoever in a few minutes
- you can select from basically infinite amount of trees
- you can export basically infinite amount of trees
- if you don't need trees, you can just go for a walk in a tranquil and pleasant environment
What we'd like to know is from you, potential users, if this is a worthwhile endeavor.
How does it sound? Would this kind of program make your job easier and more pleasant?
What would you expect feature-wise of such program? Any suggestion is welcome.
Thanks!