This focus on A.I. destroys any game.
Why? Me thinks AI make sense, also it is expensive by mass and spacecraft design to put humans in it. There still would be manned space craft the big ones but with lot AI support. Also if you using AI also the option of remote controle get possible. Fighters for defence and non FTL strike range could be piloted from carrier. As Mass driver weapons in space are more effective and also extreem long kill range add firing unit and foo if closing in to each other. Life expectations and combat endurance is very short for smaller space craft . But also medium. Drones make sense as warfare is more how fast you can produce or replace units. Numbers and war production.
I do not believe this 300 years ago people believe stuff. Even slower than light travel is almost impossible. Chemical engines run out of fuel in minutes. Ion engines have almost no thrust, light is even weaker. You can make up for that with lots of power (tritium fusion reactors are much more realistic compared to your ideas). Such a spaceship would accelerate like a fighter air plane. For days. With thousands of tons of weight. May we go from step to step and firstly reduce flight to mars to 1 day and then tackle FTL travel .
My guess is space warfare is fiction, it is unreal. Orbital satelite warfare as missile shield wel that possible . Near future it does not get excited much more. Unless some major bunch of technical breaktrough as making it also economical possible, putting some thing in space is expensive . Technological means does not mean it wil happen. Orbital warfare means orbit will become a orbital mine field by debri. Because it already is a bit due to ground to satelite missile test .
So realistic to me means a more science to fiction balanse. Because pure current day tech criple you so much it make no sense to go out there wage war.
Have you read the papers about laser communication between satellites? Or how hard is it to hit the retro-reflector on the moon. This is all pretty close in space-terms , but on the front of technology. Laser communication outside the earth orbit is pure science fiction ..
.. and lasers as a weapon on that distance more so .
You know it important at what audience you aim your game my bet is what game killer for nasa prof A could be not for nasa prof B. Because some can have different expectation of what the future might be. Keep in mind most of the target audience don't have high tech education so realisme is more about believability then the pure form. And take some or the most conveniënt fiction tech brake trough. Laser has compared to railguns a very far effective range against smaller and faster moving targets.
Gunpowder 7.62. Combat 300 meter travel time to target, nato bullit 1/3 1/4 second in space with no drag a bit shorter. Laser no drag you get 1/4 light second of combat range.
Sniping nato 7.62 800m in space you keep you muzle effectivity so it moa distance to target size and agility 5 seconds that realy far.
5 seconds for a heavy laser canon attack a non agile vessel 100m large 20 m wide on 5 light seconds.
Of course already von Neuman knew, A.I. is the way to go. We do not need no humans (players or in space).
I would keep this but will have humans in space but at a cost.
Also keep in mind a 1km vessel doesnot mean the crew can move in that 1 km only crew compartments. And those compartment can be very limited. Like 5 to 15% of the vessel. The constructor is free to make it luxory for civilian or as spartan for military Vessel .
Altho Nimitz naval carrier are a few 100 m long with a crew of 5 K.
In space it could be 1 km and a 250 crew but wide mix of 25.000 Drones .
Well i take the soft scifi games and movies and series as reference and make some features for game more realistic as it fit the game is fun balance . For intterstallar trading there just need to be FTL.
What make no sense to me is take real scale space and go for fighter planes in space Combat with a speed limit which is very low for space. Because its online game. Cripple it more to make it more depth and slow pace with turn handicap.
Most milsim game are still game then a true mil trainer. Space sim might need much more compromises .