Hi,
Currently my game is using a purely Unique/Weak ownership system, which appears to be incompatible with Angelscript's shared handles. Basically I need a way to effectively nullify all handles to objects, or at least make them act like they are null.
Would it be possible to do that without modifying the library? Are there any other solutions I can use?
Thanks
Edit:
I should also note that while Angelscript does have a weakref type, I'd prefer that to be the default behavior, at least for objects shared from C++.