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Need advice on creating a tileset in Game Maker
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Some games use shapes or objects that can be scaled and rotated within the editor; however, this depends on the toolset and the programmer. Since you're just making art, if you're locked into a tileset, fine. But you can still work within your technical constraints in clever ways.
The first thing you need to realize about tilesets is that you can break up larger objects into multiple tiles that fit together like a puzzle. With this in mind, your slopes can take multiple tiles horizontally (or vertically!) to reach their stopping point.
If you're smart about it, you can use specific locations where your slopes line up. For example, in the middle of the first and third slopes, they meet at 24 pixels high, which means the people making the map can mix-and-match the ramps to create more variation:
You can also create curves, not just strait lines:
(this should probably go in the Visual Arts section, where the artists could probably give you even more ideas)
Some games use shapes or objects that can be scaled and rotated within the editor; however, this depends on the toolset and the programmer. Since you're just making art, if you're locked into a tileset, fine. But you can still work within your technical constraints in clever ways.
The first thing you need to realize about tilesets is that you can break up larger objects into multiple tiles that fit together like a puzzle. With this in mind, your slopes can take multiple tiles horizontally (or vertically!) to reach their stopping point.
If you're smart about it, you can use specific locations where your slopes line up. For example, in the middle of the first and third slopes, they meet at 24 pixels high, which means the people making the map can mix-and-match the ramps to create more variation:
You can also create curves, not just strait lines:
(this should probably go in the Visual Arts section, where the artists could probably give you even more ideas)
Hey, thanks! This really helps! I'll bear in mind to post these sorts of issues to the Visual Arts forum in advance, but I think that this pretty much answers my question.
Super Mario World offers a nice example of the sort of ramps Servant explained. Ripped graphics:
http://www.mfgg.net/index.php?act=resdb¶m=02&c=1&id=4226
http://www.spriters-resource.com/snes/smarioworld/sheet/4598/
EDIT: Also, an in-depth guide on editing a tileset. http://wayofthepixel.net/index.php?action=profile;area=showposts;u=2826
Omae Wa Mou Shindeiru