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How was the animation of character in Vector acchieved?

Started by October 30, 2015 04:23 AM
1 comment, last by jeteran 9 years, 1 month ago
Greetings. I am looking forward to making a small game, which will feature a highly detailed character animation. I have been playing Vector and I want to take it as an inspiration. So how do you think the character animations were done?

They created their own special software to do the animation. You can see it in action here:

For me the gameplay video gives off a Prince of Persia-ish feel which used a lower tech approach. Maybe this would also be an option for you. Here is how they did it back in the day:

http://www.museumofplay.org/blog/chegheads/2014/10/jordan-mechner-collection-documents-revolution-in-game-graphics/

blah :)
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Hey Kolrabi.

Thanks for sharing this video. Looks like is simpler than it appears.

I am looking forward to making a Prince of Persia / Another World / Flashback character animation, where he has the ability to make different movements in the world, depending on the situation.

Any other resources you can share with me related to this subject I will be more than welcome to receive them.

Keep having a great one!

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