Hi
This is a design/ai/technical question:)
I have a aircraft game where you steer it with the mouse (its like freelancer with a chase cam behind the aircraft)
Anti-air guns/units on the ground try to shoot you. They take your speed, turn and pitch and calculate where you will be when their shoot arrives and aim for that point. So they can hit you even when you turn or tilt.
Problem is if you CHANGE your turn/tilt, even a little bit, they can never hit you:( Any common workaround for this problem? Only idea soo far is to have (1) bullet travel much faster so that change in turning will effect your position less before the bullets arrive... (or cheat and have (2) hooming bullets for enemy bullets)
(3) Or to reduce accuracy (add more randomness to each released shots direction) so sometimes they hit you anyway, but then flying in constant changed turn/tilt is still better, and makes for unfun gameplay.
Thanks for your input
Erik