Before I came to this site I had thought of a game called SickMindz, a psychological-horror FPS for kids that took many elements from Bloodborne (including it's difficulty).
As of now, I have partially redesigned the concept to incorporate more Destiny-like elements (especially those considering the game world and progression, but not size), and I'd like to see what you think of such a concept.
- Description:
SickMindz can be described as a first-person tactical shooter with heavy RPG elements (Stats and damage types) and Horror elements (resource management).
The gameplay's tactical shooter elements are mostly restricted to the damage system; characters in this game are more agile yet more fragile than those of other shooters. There is no health regeneration, but there is a bleed system that occurs when a character takes a powerful attack (a bleeding character must bandage themselves to prevent continuous health loss). Uniquely, the Heads-Up display is extremely limited; the only menu is the quick-select menu, which doesn't even show you how many item or gadget uses you have left. Players must also mentally keep track of Weapon Ammunition.
The Art style is also unique: while realistic normally, some areas, monsters, and effects are animated in different styles (rubberhose cartoon, scrapbook/paper-mache, and coloring book are all common styles). Of special note is the game's depiction of blood and vomit: both are 2-dimensional and appear to have been drawn with a marker. this intentionally jarring mix of different styles is designed to create an off putting atmosphere, which is reinforced by the music (a combination of oppressive orchestral and childish, cartoonish instrumentation).
The multiplayer is heavily inspired by Dark Souls and Bloodborne; players invade the games of other players either to defeat them or to assist them. This, in combination with the fact that NPCs will assist you in combat, adds a slight squad-shooter edge to the game.
Unlike any Souls game, SickMindz only allows you to change equipment at the storage area of the player's home base, and the player cannot carry any more items outside of what's already equipped. Weapons in this game also have both a fire-select switch and a secondary fire mode.
- Setting:
SickMindz is set in the fictional city of Wishton, WA. this city is built on the side of a large river.
Like with Dark Souls and Bloodborne, the Story of SickMindz is minimalist, though the characters are much more well developed and more involved in the gameplay.
The story itself begins with the player-created main character waking up in a juvenile detention facility with no memory of how they got there. After dying to a bizarre monster that appears to have come out of a demented scrapbook, the player character meets both their old friend, Blake, while floating in a black void. Then, a white, plush rabbit like creature calling itself Kuddlez introduces itself to the two youth and states that if they wish to live, they must sign a supernatural contract that will not only bring them back to life, but also grant them the power to fight the monsters that have invaded Wishton. the two accept, and awake in separate pocket dimensions with only a clubhouse within (thus begins their monster-fighting career). However, subtle implications into the monster's connection with people the major characters knew give the impression that there is more going on than what the rabbit is letting on...
What Do you think of this concept? do you think this would make an enjoyable game (for kids, no less). Do any of you guys (or girls) think it's an interesting idea?