Hi!
Lets discuss the ideas for minimalistic and maximalistic gamedesigns for RTS.
· Minimalistic design is when player have only one or two units beating unit x. For example 1 antiinfantry unit, 1 antitank unit, 1 antiaircraft unit - all infantry, and the same with machines, another group for aircraft, other for ships, another for defensive buildings. Defensive units could be 1 defensive against ground units, one antiaircraft. And also few more special units. Rise of Nations is, I think so, such a game.
• On the other side is Blitzkrieg mod for Company of heroes. Here the player has a lot of variation of units and can find what he exactly needs and likes. In case you don't know what I am talking about: http://www.moddb.com/mods/blitzkrieg/features/pe-units
It looks as an easy decision because more units=more fun, but actually players become sometime in mess choosing more units from group B - lets say antitank group and developing and upgrading them loosing the idea for the global control of the field. Instead of combining different units with different abilities he could fail in wrong combinations and sub-combinations. On the other side he could choose and build more "customized" army. Even if units are customisable this could be a problem.
Well it is hard to be explained but it is still minimalistic vs. "maximalistic". Maybe I cant find the right words to explain it but I hope you get the idea.