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How to make Pong?

Started by September 28, 2015 10:05 PM
1 comment, last by Anri 9 years, 3 months ago
Hi All.

I'm part of an Art collective at University, and we are doing a show with an Arcade theme.

I've been asked to make a version of Pong, but with custom colours.

I know there are a number of tutorials out there on coding Pong from scratch, but sadly my coding skills are amateur at best.

Is there anyone here who might have already coded a version who might be willing to help me customize? I image it should be pretty simple and you will get credit for your contribution at the gallery show.

Thanks for any help / suggestions.

A

Coincidentally, I've been researching pong lately. I don't know of many good resources hopefully these help.

- C++ SFML > https://github.com/SFML/SFML/tree/master/examples/pong

- Flash Tutorial > http://rembound.com/articles/the-pong-tutorial

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Howdy!

In a nutshell, you do the following...

1) Create a window to "draw" in.

2) Use a graphics library to draw the two paddles and ball. Rectangles and filled rectangles will suffice.

3) a function to check two rectangles for overlapping. This is for collision detection.

4) Use a "event loop" to constantly poll for keyboard input and to update the screen display positions of the paddles and ball.

Languages; C, Java. Platforms: Android, Oculus Go, ZX Spectrum, Megadrive.

Website: Mega-Gen Garage

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