Ok, I know that a unique and non-generic game title is critical to picking up players. But I have no idea how to give a name to an idea of mine. It's a very strange prototype.
There are RPG elements. As in actual role playing, making decisions that effect your character and the world around them, not leveling up and whatnot.
There are 4X elements, as you are limited in scope to a group of people that grow larger and more organized over time.
There is time progression from ancient civilizations to medieval to steam punk, possible to modern and future eras.
There are Cthulhu esk elements of madness, darkness, and death.
Carefully planning combat and diplomatic encounters is a core mechanic, with executing the plan as the other main mechanic.
Fighting and diplomacy are set to music with rhythm elements.
And the whole thing is set in a mincraftian voxel world where you are a god controlling various characters throughout history as they become heroes, villains, emperors, and hermits.
And the main difficulty is meshing all this into a single, unified experience.
But the question remains, what the heck do I name such a beast?