What would be the simplest way to (in the c++ code) list all the variables of an object. I am using angel script as the script to control objects/nodes in my 3d world. So I need a way to find all the objects of a call (inherited as well) check to see if they are private, constants, etc. So i can save them back in a serialized form for saving/reloading.
any help
thanks
chasester