A mechanic for a game I'm making. I guess the people who tend to respond to my posts already know what it is about so no description this time :)
First some screens so you can get into the mood.
Audience (overview):
Audience (details & making a choice):
Imperial Court (12 courtiers that act as your ministers/advisors/helpers) also Court Factions:
Basics:
- every like 10 or so turns there is an "Audience"
- around 12 characters/events appear to a typical audience (if there is less than 12 events then regular planetary governors will come in with a visit)
- each event/character present you with the description of the issue/opportunity/etc and 2-5 options to choose from
Important notes:
- it's a 4X game before anything else, audience is an important, yet secondary, mechanic (so don't turn it into an RPG, althrough RPG elements might be present if you wish, just keep in mind it's strategy first)
- don't forget about replayability!
- while it has some similarities to Crusader Kings 2 and The King of The Dragon Pass it's a game quite far from these (yet, similarities, especially regarding the mood, indeed exist)
- don't make me "write hundreds of events and storyline arcs", let's be realistic, OK? :)
Now the question:
Do you have ideas for storylines/events/mechanics/whatever I could put into these audiences?
What I have now (just an example!):
- a regular imperial official (governor, admiral, general, courtier) can come in with a visit, they give you a small report (nothing you would not know, more like a reminder what planet the govern, their name, age, etc) and you have an option to fire this official (new officials are auto hired each turn to all vacant positions, so you only fire those you don't want and then get a random new one)
- "Emperor was poisoned" (recurring event, can be triggered by other events, some technologies like "poison detectors" can affect the chance for this event) - a palace guard reports there was an attempt on your life (poison) and you need to be hospitalized, there will be an empire wide penalty due to you being unable to oversee it properly for X turns
- Choose a perk (one time events) predefined mutually exclusive choices like "all powerplants +1" OR "powerplants on lava planets +3".
- Choose our priority (recurring events) very similar to the one above but it reappear regularly and you can make the decision again (by default it uses your last choice) it has choices like "our schools should train more pilots" OR "our schools should train more engineers".
- Diplomatic incident (recurring event) a diplomat of yours messed up things and relations with major race X (you don't get this event for minor races) deteriorated. You can respond in 3 ways "complain about competence of imperial officials" (a random diplomat/official will get +1 competence), "who cares, I planned to conquer them anyway" (+10 to combat vs that race for the next 20 turns)
- Intelligence opportunity (recurring event) your agents were able to bribe an important official of another race (mostly this event appears vs democratic/republican/merchant races) choose one "reveal military secrets: +10% to combat vs that race for next 50 turns", "we are friends speech: their anger vs us drops by 5 points", "we don't need this planet: you get a random border planet of theirs (that borders your empire) instantly and without consequences". Again, these won't pop up vs monarchistic/dictatorial races, only races that have politicians capable of selling their own country for their personal gain can be the target of this event.
Here is also a related topic on Writing subboard but it's going slow:
http://www.gamedev.net/topic/671475-storyline-for-an-imperial-court/
If you have some comments, more ideas, better ideas, different ideas, anything related, post.