Hey,
We are preparing to demonstrate our game Judgment in a bunch of gaming conventions that are coming up. I'm having a hard time preparing the game for such a demonstration.
The challenge is that when people play games in such conventions they usually dedicate a few minutes tops to each game, specially in the indie areas. A strategy simulation game such as Judgment, however, is more complex than your standard console game and takes time to learn and get into.
I thought of throwing the players straight into combat. But then I'm afraid they'll miss on a lot of what the game has to offer - colony building, equiping the team, exploring the world, research, etc.
Another option that came to mind was an advanced colony, and letting the players experiment around. But then my fear is that they will be lost with all the possibilities that are available all at once.
The regular learning curve is a bit slow for such a demonstration...
Has anyone presented or seen a deep strategy game being demonstrated in an interesting way?