When playing a platformer or action game, do you prefer enemies to have an HP bar underneath them, a visual indicator of their health{a robot cracking and spewing fumes at increasing frequency the more damaged it is.}, or no indicator at all?
I remember in Sega Genesis, playing Sonic and not really knowing how much life Robotnik had while jumping on him.
Although in those days, it was just 8 hits and he's defeated, while most if not all henchmen just blew up in a single hit.
I prefer a numerical indicator, such as HP: 100 right below the enemy. I'm probably going to pick the method that has the least strain on performance, (visual indicator is actually the least vexing on performance at this point.}