Good day to you all.
I am in the process of writing up my game idea for an economic-heavy fantasy RTS where the main focus won't necessarily be combat. Mechanics-wise I've got a good idea of the kind of stuff I need right now, but as for races, I'm a bit lost.
The technology level should be that of late middle ages/renaissance, so early gunpowder stuff should be a possibility, but nothing beyond that. I'm a big fan of steampunk, so it would be cool to make a race who's got that as a major theme.
My problem, however, is that I want to do something creative with the races. Not the same old Elves, Orcs, Dwarves, ...
I've decided so far that I want a standard human race and a non-standard dwarf race, but I need some creative new races, which I'm struggling with.
The idea would be that the races are more or less unique, ie none of them play quite the same, with different emphasizes and resources well suited to them, but at the same time that every method of victory (so far: military, economical, research, cultural, political) is still a viable option for them.
(If you're interested in some mechanics I've thought out with the help of you guys, I've got a thread http://www.gamedev.net/topic/670767-real-time-strategy-mechanics/ wherein we muse about possible mechanics. I haven't written out what goes and what doesn't yet, but most of the stuff I replied positively to will go in the game one way or the other :) )
So for every race we've got the possibility of making/upgrading certain faction buildings to change the focus of the civilization towards more economic/military/cultural and so on buildings, but I'd like to give every race some unique modifiers and quirks to make them unique.
I've thought about implementing a sort of warrior race insect people, but I'm not sure how well that would tie together in a medieval fantasy setting.
Do any of you have ideas for unique RTS races/quirks/special resources?
As for the resources, you may think "generic fantasy RTS" for the time being. We've got our wood, gold, stone, food, luxury resources (gems, linen...) and "special" materials needed for certain units (let's say a special sort of metal required for a certain armor)
I'm aware how broad my question is, but any form of inspiration/creative thoughts would be much appreciated. I'll get to expanding upon the lore as our game progresses through the testing phases :)
Thank you!