Hi, I wanted some advice about creating a high res model. I recently create several assets that will be part of a bigger project. My supervisor likes the models, but wants them to have a higher poly counts to push their new engine. To make a model high res I need to use the smooth option in Maya, correct? If so, I was told that the smoothing a model in Maya didn't transfer into any other program and just made unnecessary lines. And should I make a model high res before or after texturing? Working on a low res model would make it easier to texture, but when I do bump up the poly count, it could mess up the texture.
Any advice will be most helpful.