Hi
Im working on a post-ww2 adventure/pirate/naval game in Asia with RPG elements of building your wealth and getting larger ships. The main factions are US, UK, Japan and Germany. Its single-player only.
For the ship roaster ive built from the small ones up. I have patrol ships and corvettes (not all nations used corvettes so for now all of them may use the same flower or castle classes).
But for larger ships (frigates, destroyers, cruisers, carriers etc) i might do the same. It might be to much hassle to include unique classes for each nation (and harder to balance).
What is your thoughts on this? And if i use same ships for each nation would it make more sense to call them general names such as "large destoyer" instead of "fletcher class" (which was an american destroyer class).
Or should I use national ships but have fewer of each type so i can handle the assets? Its hard to decide:)
Thanks
Erik