Hopefully others have been in this spot and have, through experience, found a method of digging through it. If so, I'd be appreciative of any advice. I've been working on a design for about 8 months now. It's well fleshed out, nearly to an early alpha state, and the results so far have exceeded my initial expectations.
However, being so far completed, about the only work that is left a ton of dull work - minor adjustments, finishing touches, extra assets, bug hunting, basically the grind. The majority of this project, I was happy to spend 10-14 hrs a day working on it. But now I'm lucky if I manage 3-4 hours daily of actual work.
This isn't my first game, and not the first time I've been through "the grind" phase, but it's not much easier the 3rd time around. Since I'm working alone, I don't have team-mates to help motivate me. At least this time I don't have a girlfriend whining that I waste all of my time on a stupid game.
To make this phase worse, the next steps are more dreadful than dull. It will be finished enough to start showing of off and let other's see the results of my blood, sweat, and tendonitis.
Does anyone have any advice for surviving this phase with my sanity intact? The combination of pressure/tedium is a strange mix.