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Who put all these treasure chest here?

Started by August 05, 2015 06:46 AM
11 comments, last by Yoyanga 9 years, 5 months ago

The thing that puzzles me most is why is every single graveyard full with the walking dead. Can't anyone, for once, find peace? And where did that animated skeleton carry the 12 gold coins it dropped? Not nearly as funny as a bat dropping a longsword, though.

Also, it looks like nearly all sewers are full with rats the size of cows. Geez, just what do people pour down their drain? laugh.png

Slightly off topic: why is it when you fight an enemy, he's immensely powerful. But then when he joins your party, he's weaker than you??? huh.png

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SuspensionOfDisbelief :) If a player plays a jRPG and finds chest troublesome he is breaking the agreement between the player and the designer (since jRPGs are supposed to have these chests).

Sure, sure, it does not apply to all genres, still, I think it's worth mentioning. Games are not Life. Some level of suspension of disbelief is required, because, no matter how hard the designer tries, a game will be just a simplified model, not the real thing.


The bodies of your enemies were the chests.
:D I find this statement fascinating (and so true in so many cases) :)

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The thing that puzzles me most is why is every single graveyard full with the walking dead. Can't anyone, for once, find peace? And where did that animated skeleton carry the 12 gold coins it dropped? Not nearly as funny as a bat dropping a longsword, though.

Also, it looks like nearly all sewers are full with rats the size of cows. Geez, just what do people pour down their drain? laugh.png

and You expect me to believe these zombie were strong enough to bust through coffins and six feet of hardened soil... okay

A bat dropping a longsword? is that a reference to a game? I know in Dark Souls 2 you can get a zweihander from killing...a spider... lol

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