Hello guys!
Lately I'm looking forward to design my own assets for a game that I'm developing, but I'm totally lost because coming from the programming world, 3D design is a complex and big world that scares me a lot...
I want to design cars and scenarios, but as I've seen in many websites cars seem to be the complex thing is the whole project, so I would like to hear from you some tips when designing cars or any other thing, that make your life easier when modelling.
The cars may not be based on real models but more on fantasy ones made from scratch, so blueprints from the existing models are not an option... Should I design the car with its views in paper, and from that make blueprints and start from there so I can add details later? Or maybe just start with a real car, take the blueprints and learn from that?
And also, I was looking for some online 3D design course with Blender so it helps me out a bit with that also, or maybe some good tutorials that you may know.
:)