Hello!
I am looking for auto combat system ideas.
little background to my case
[spoiler]I am very green in game design (two weeks old) and working on my first GDD. It is space strategy for browser with focus on developing your colonized planets mostly but there is combat too. As of now it is planned to be automatic, round based and very simple, so you can play being everywhere(desktop or gadgets).
Combat starts when your spaceship meets enemy spaceship. Each round it calculates all cannon damage (there are 2 types of damage) and distributes it to shields(two types). Combat lasts till last ship. Multiple round system is to prolong combat so anyone nearby can join it with their ships even if has already started. [/spoiler]
For example I am currently studying VGA planets combat system which reference I found thanks to this thread:
http://www.gamedev.net/topic/670332-degenerated-combat/
I would be very grateful for any other ideas or references to games with auto combat system and mechanics.
P.S.
I am apologize if I created this post in a wrong thread.
Personal sorry to Tom.