One year ago I started working on a little idea I had and at the same time learn how to code in C#. So I have made everything in this game myself but am gonna have someone else do sounds and music. Before this I worked at Visual Dreams as the sole artist on games such as Herman the Hermit, Linkies Puzzle Rush and Slam Dunk Basketball. So I was used to Unity but not coding.
Anyway to the game, it is a simple puzzle game for mobile devices that is heavily inspired by games such as Cut the Rope, Pudding Monsters etc. The goal is to drag the chameleons (Greg) tongue through all the stars to the popcorn. I'm just gonna post some screens and gifs so you guys get the idea.
The game is about 70%ish done, I yet have to add some animations, more levels and the final sound and music.
Main Menu
World Select
Ingame Screenshot
Ingame Screenshot 2
Endscreen
Greg Interaction
Gregs animation rig
Thanks for reading!
Pull My Tongue [WiP, one-man-project]
I finished up the logo animation for the main menu and figured I would record a little preview of the game, so here are a video of the logo, menus and the three first levels
Hope you like it!
I finished up some character interactions today. Now you can scratch his back, poke both eyes and pull on his tail. Just for shits and giggles :)
Continued working on some animations that have been missing. Still have some effects and tweaks left but here is a work-in-progress of when Greg gets a little to close to the zappers
Please forgive the heavy gif banding..
The finished Zapped animation with effects. I think it ended up quite nice
[video=youtube;P0Nhy5HZub4]https:
I have for a long time felt that the tongue was too stiff before the player starts pulling the tongue. I never figured out how to fix it though, but tonight I got a flash and fixed it in 10 minutes :D
To the small victories!
Working on levels creation right now so not much to post updates about. I however made a little gif showing the creation of Greg from sketch to animated ingame, just for fun :)
I added a new puzzle element today so I can build a bit more varied puzzles. The gum, it can hold the tongue so players can do other stuff. With this I can build puzzles in several "stages".
And the first level that will introduce it, gonna add a simple tutorial text but you get the point. The button activates the slider so it can be adjusted, therefor the tongue needs to hold it down with the help of the gum.