Hello,
I would like to create a mini project:
- RTS/Management game with minimal features (think of dungeon keeper but simplified)
- project language: Haskell (it offers bindings to OpenGL/GLUT and is Turing complete :D so it is possible to use it)
I would like to ask for some help and/or help (if somebody wants to develop the project with me, it is OK). I would like to progress from the most simple features to bigger ones:
- firts, the graphics will be ASCII-art (think of dwarf fortress) drawn with GLUT (I have a working prototype of this)
- I only need some simple unit types and some simple aspects (worker, warrior, enemy...)
Are there any good books in this topic? I haven't found anything yet. I know that there are different levels of RTS AI like unit level, squad level, "nation"/player level ... but don't know about any details. Could you give me some pointers?
As my notions are hard to achieve (as a beginner) we could also define a more easy/precise feature set.