Hello there,
I was very optimistic and happy with naiveish implementation of multiplayer for a 3rd person shooter relying on low byte of data to transmit. But after I noticed that ( @ http://chimera.labs.oreilly.com/books/1230000000545/ch07.html#_brief_history_of_the_g_8217_s ) there is serious latency at 2G and 3G connections ( just for the records, ignorance is bliss indeed )
In this case, is trying to have a FPS/TPS game that can be played at mobile networks already a lost cause without writing single line of code?
If that's so , apparently choices are making game WiFi viable only or change gameplay completely.
Thanks in advance.