Hello all,
I'm developing a music game similar to guitar hero on mobile.
Due to the game being extremely linear, I'm finding it difficult to design level challenges and overall gameplay achievements.
Specifically, if I think of a challenge based on score, it ends up being redundant as it can overlap heavily with how well you score in the level. For example, if there was an challenge to score 90% of the notes, earning the challenge requires you to score high in the level and if it isn't earned then the score for the level is low - the challenge collapsed due to overlap.
Here is what I have so far:
Level Challenges:
Level 1:
1) Play with headphones plugged in
2) Play with muted audio
3) Land 5 notes perfectly in a row
Level 2:
1) Flip device 360 degrees in the air
2) Headbang to the beat using device
3) ?
...
Level 14:
1) ?
2) ?
3) ?
Achievements:
1) earn 10 challenges
2) complete first 5 levels
3) rate the game
4) purchase all clothing items
5) ???
I need more suggestions!
Thanks,
Paul.