Six years isn't that long at all, and if it's six year spent exclusively designing within a very narrow space, I wouldn't really rate his opinion particularly high as far as being reflective of the rest of the industry.
How do game designers communicate?
No, the process described is not one you should consider normal for most developers....the fact that he says that you barely won't have time to even communicate your concept to the programmers makes me wonder whether big companies like EA, SEGA and Nintendo follow this procedure.
- Jason Astle-Adams
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