Feel free to PM with any questions, and hopefully I will be able to help.
I'll PM you for future reference. Thanks.
Thus far, I've underestimated the knowledge requirements for everything that I've tried. I was able to actually do what was laid out, but I couldn't make sense of what was going on and wasn't learning anything. I decided to start even smaller and eventually found this:
http://www.thegamecontriver.com/p/unity-2d-car-physics.html
I've successfully created the first version and am on to the second. Maybe my thinking is off, but I do believe that this is a good route to chase as it involves the lower levels of in-game physics.
Visual studio is proving to be easier to use. I think I'll stick with it.