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Drawing a Normal Map for an Existing Texture - ShaderMap Tutorial

Started by July 08, 2015 10:49 AM
-1 comments, last by RSI 9 years, 4 months ago

Tutorial demonstrating how to draw a tangent space normal map for an existing texture map.

http://shadermaptutorials.com/tutorial/drawing-a-normal-map-for-a-texture/

This tutorial shows how to use a combination of Normal Editor and Map Generation skills to draw a custom normal map for an existing texture map. Before starting you should ensure that you have at least ShaderMap version 3.0.3 installed. In this example we will be drawing a normal map for an analog pressure gauge.

Here are some images from the tutrorial:

step_11_a.jpg

step_11_c.jpg

step_11_b.jpg

View additional ShaderMap Tutorials at the home page: http://shadermaptutorials.com/

Thanks for looking smile.png

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