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MessageBoxes in Fullscreenmode, which function should I use?

Started by November 13, 2001 06:55 AM
2 comments, last by Nordgeist 23 years, 1 month ago
Hello, I have some problem with MessageBoxes, when my game is running in fullscreen mode the MessageBox() function isn´t shown on the screen, which function I should use for that? Have asked the SDK for that haven´t found anything relevanted.
I had this problem. You could try calling MessageBox() with the MB_TOPMOST flag or make sure you arent using NULL as the windows handle. I think this fixed my problem although it was a while ago and i dont tend to use messageBox() much anymore so i might be wrong.

Hope Ive helped
Just my thoughts take them as you will. "People spend too much time thinking about the past, whatever else it is, its gone"-Mel Gibson, Man Without A Face
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Write a function that you can call to dump a message to a text file. That is what a lot of people do.



------------------------------
"I''m a decorated astronaut, I don''t make those kind of mistakes."
"Oh now wait a minute. Look I''ll show ya. I''ll enter the same calculations using what we like to call ''The Right Way''."

-Rem
Zirem Software
------------------------------"I'm a decorated astronaut, I don't make those kind of mistakes.""Oh now wait a minute. Look I'll show ya. I'll enter the same calculations using what we like to call 'The Right Way'."-RemZirem Software
quote: Original post by Remnex
Write a function that you can call to dump a message to a text file. That is what a lot of people do.



------------------------------
"I''m a decorated astronaut, I don''t make those kind of mistakes."
"Oh now wait a minute. Look I''ll show ya. I''ll enter the same calculations using what we like to call ''The Right Way''."

-Rem
Zirem Software



FlipToGDISurface() is the right function, have heard that from an other programmer, and it seems to be working, thanks to you all.

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