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NeHe basecode unhandled exception??
Hi,
First of all I would like to thank you for the great tutorials here! All the work and help is most certainly appreciated.
I am having trouble running the NeHe basecode (2 actually) in VC++ .NET beta 2. It builds ok then when I run it in the dev environment it displays the window then craps out with an unhandled exception. I got similar results of other people''s code (like that cool sonic the hedgehog md3loader app example) not running. The exe''s supplied often cause the same problem.
It''s a brand new machine with plenty of ram win2K pro sp2, VStudio .Net beta2 sp2 nothing special. Should I fall back to VC++6 - I''m a bit new in this IDE so any help would be GREATLY appreciated.
Thanks very much
Baz
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Hopefully this has taught you a very important lesson... C# is a pile of crap *g*
The problem probably lies in the way the .NET framework handles classes... I dont know for sure! But from what I gather, you can''t control when a class will be created/destroyed.
Stick with VS6 (+SP5). It''s the damn finest IDE I''ve personally ever used!
The problem probably lies in the way the .NET framework handles classes... I dont know for sure! But from what I gather, you can''t control when a class will be created/destroyed.
Stick with VS6 (+SP5). It''s the damn finest IDE I''ve personally ever used!
Thanks for your reply (guess you must be online right now like me
)
BUT -- I''m not using C#
VC++ is the same in .NET there is just managed and unmanaged code projects (managed being the Common Language Runtime .NET stuff) but the realtime OpenGL program I''m working on is unmanaged (as the NeHe base code would be - being a standard windows app) and VC++6 code should run totally fine in VC++7.NET
So given that are there any other ideas or anyone else using VC++7.NET with the basecode?
thanks again!
Baz

BUT -- I''m not using C#
VC++ is the same in .NET there is just managed and unmanaged code projects (managed being the Common Language Runtime .NET stuff) but the realtime OpenGL program I''m working on is unmanaged (as the NeHe base code would be - being a standard windows app) and VC++6 code should run totally fine in VC++7.NET
So given that are there any other ideas or anyone else using VC++7.NET with the basecode?
thanks again!
Baz
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