So I have never designed or made a game before, but I have this idea (definitely not an idea for a beginner) that I want to pursue and actually make it into a game, and I am also not sure if this is the correct place to ask here so I apologize if I am mistaken.
So in nearly every video game combat & violence play a vital role if not the basis of the game anyway, so I was thinking maybe the combat could limited or expensive, as in the sense of that if you actually used combat it would have consequences and unfavorable results which in turn would make combat an unfavorable choice or a last resort, which also opens up an array of options or methods such as stealth,diplomacy,crafting,etc to overcome a certain problem, or maybe combat could be set up as a goal where you actually have to use other non combat methods for sometime in order for the combat option to be unlocked for you.
What do you think about this,would you actually play a game like this?
And sorry for the beginner/he has no idea what's doing vibe