Noob wants to sell a game.
Noob wants to sell a game...
...does a project like this have any chances to get sold on a plattform, like - lets say - gog (now that desura is gone)?
Moving this to Business.
-- Tom Sloper -- sloperama.com
Did anyone here do something like this?
I try something similiar. My goal is steam (it is already greenlit). There are some pitfalls in your calculation. First off, i you sell it for 3€, you will have eventually less than 1 € for your own pocket (ranging from publisher provision over VAT to personal and business taxes). Then the target publishing platform is the foundation for your number of sold copies. Steam, over everything else in digital publishing, dwarfs the rest. And even on steam, without some marketing (ie getting covered by some online portals), you will have a hard time to sell your game. To get covered you need some really cool idea or excellent execution, or both.
My rule of thumb:
If you want to make a game as hobby, then it will work as hobby, that is, you put a lot of money and work into it, you gain lot of fun, but you will not really generate money with it.
If you want to make money with a game, you need to handle it as business.
Avoiding Steam is going to make your task 4 times as difficult - or more. Steam represents 70-80% of the market for PC games. Can it be done without them? Sure. Your remaining outlets are Humble Store and GOG as well as Bundles.
Bundles is actually where I would consider finding the bulk of your revenue. A few small bundle deals and you could find yourself with 1-2k pretty easy. Humble is pretty easy to get on but last I checked they had a massive backlog due to their ability to launch titles per day not meeting the number of titles they get every day. GOG is very picky with "new" games - so you'd better have some kind of method to convince them you belong.
After those two second tier outlets you have some smaller locations like Greenman Gaming... but at this point I feel like you should be focused on your own website and direct sales if you're going to get that low.
The PR side is where all your time needs to go. Expect to put 40 hours a week+ into PR work for AT MINIMUM the month before launch and the month after launch. That is 320 hours of PR work you should be setting aside for yourself, ideally somewhere around 1,000 hours.
As Ash said, if this is a hobby you don't need to make it a full time job- but that is what it will take to give yourself a real shot at success.