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Roles

Started by June 29, 2015 04:16 PM
1 comment, last by Navezof 9 years, 6 months ago

How many programmers does an indie games usually have?

Are these roles descriptions correct?

The programmers should create scripts to implement the artificial intelligence of the game and systems such as looting system

The artist should create the sprites and textures of the game

The level designer should create the difficulty of each level by positioning objects and monsters in certain places.

How many programmers does an indie games usually have?

Depends on the game, there is no good "usually." Even the definition of "indie game" is a bit varied, but generally you can expect anywhere from one to a small handful of developers on such projects.
Are these roles descriptions correct?

Definitions of roles are vary widely from project to project or studio to studio. The descriptions you've provided seem reasonable enough for a *specific* game but aren't necessarily broad enough to apply industry wide. They're more like narrow examples than definitions.
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How many programmers does an indie games usually have?

Depends on the game, there is no good "usually." Even the definition of "indie game" is a bit varied, but generally you can expect anywhere from one to a small handful of developers on such projects.
Are these roles descriptions correct?

Definitions of roles are vary widely from project to project or studio to studio. The descriptions you've provided seem reasonable enough for a *specific* game but aren't necessarily broad enough to apply industry wide. They're more like narrow examples than definitions.

As he said. You gave right examples but it does not define precisely the different roles. For more info, google and wikipedia are your friends (https://en.wikipedia.org/wiki/Game_programmer, https://en.wikipedia.org/wiki/Game_artist, https://en.wikipedia.org/wiki/Level_design#Level_designer)

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