Hi
Im doing a fantasy RTS where you train armies, control cities and fight other lords and monsters. Sort of mix between masters of magic and total war medieval.
The basic resource is gold: This buys armies and develop your cities. But the second ("advanced") resource is undecided. I have two ideas:
Mana/Magic
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Gain mainly by letting workers pray in temples AND by having wizard towers etc.
Use this to cast combat spells, terraforming spells, summon units to bolster your armies (like in masters of magic)
Honour
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Gain by having workers work in religious buildings AND by having monuments AND by killing enemies.
Gives less fantasy feel and more medieval touch to the game.
Use for some abilities like "morale boost", "reinforcements" etc. But mainly for mapwide upgrades/bonuses like better forges (unit damage upgrade) and architechture (bonus to towers) etc.
I feel honour work better in a empire building scenario, but if missions are shorter this will be repetative since you "research" again and again. (I dont want upgrades to be persistant). The magic option is more conventional but gives greater freedom for gameplay options for me as a designer.
Your thoughts?
Erik