Hi!
I'm modeling a planet in Blender, and I'm trying to figure out how to texture it. I'm trying to replicate the look of Offworld Trading Company (see attached screenshot).
Looks like they use very few base diffuse textures without any normal maps or displacement maps, relying instead on meshes for the craters on hills. The textures seem to blend together very nicely, and looks painted. How can I achieve this? Texture splatting?
What kind of tools can I add to my workflow for this? Could something like Substance Painter work here?
I was looking into Amplify Texture to get virtual texturing. That would allow crazy levels of detail, decals, and more, preventing the "flat" look when using just a couple repeated textures. But the question remains: how do I texture the planet in the first place? Can I do this right in Blender?