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gta SA engine + destructible environment = high performance next-gen game?

Started by May 13, 2015 09:54 PM
10 comments, last by conquestor3 9 years, 5 months ago

So i have small experience in programming. I hate new games, because they force to buy new PC parts) I believe that independent community can create perfect game better than BF3 or GTA V. I mean very high performance, middle graphics, exelent story and opportunity to make intresting gameplay.

Also i want to create MMO shooter with team role playing. I`ll describe it short: 256 people in one room, different scenario like defend city\take city, protect convoy... stable good voice chat, one general, who can plan operation (in BF commander must make recon work, i want commander to make plan like in RTS). So i dream about hybrid of Arma + BF4 on like gta SA engine.

What do You think about it?

Even on high end game servers, having 256 people loaded into the same area makes things lag - a LOT,

however .....

So i have small experience in programming.

Until you have have a VERY good grasp of game design, game logic, game programming, socket programming, and networking, you need to scale back your ambitions to something a beginner can do.

Attempting to do what you mentioned above will lead to frustration and burn out.

Try following along with this free beginner game programming book .

I cannot remember the books I've read any more than the meals I have eaten; even so, they have made me.

~ Ralph Waldo Emerson

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Also i want to create MMO shooter with team role playing.


I stopped reading here.

You might want to scale back your idea if you actually want to finish creating this game within your lifetime.

Games like this have production staff of hundreds of highly talented individuals and not just one guy who knows "a little programming".

Anyhow, good luck with it... You'll need it!

I just love these kinds of threads, the whole "hey guys, I have no idea how this thing works, but I figured that all the professional game devs suck balls so let's do this massive project with a handful of community people! We'll all be rich beyond our wildest dreams!" thing gets me every single time.

Good times!

In all seriousness though: No. Just no.

I gets all your texture budgets!

What do You think about it?

I think you don’t belong in the video-game industry.
We all have ambitious ideas at the start—it is part of what motivates us.
But part of being a great fit for the industry is knowing what you can and can’t do, and also knowing the steps to take to get to where you can finally create your super-awesome game.

As they say, “If you have to ask, you’ll never know.”
The fact that you asked this or are trying to seriously pursue this only shows that you don’t have the fundamental self-awareness/insight necessary to steadily grow from zero to hero over a long period of time.

It’s one thing to not know what skill level is necessary, but it is entirely different to not know that it is completely beyond your abilities and will be for many years, if not forever. The fact that you think it is even remotely a plausible project for you to pursue anytime soon simply shows how disconnected from reality you are, and that disconnect is something pervading the industry at the moment, and frankly put we don’t need any more of it.


Either give up and forget about joining the industry, or prove me wrong, drop this project completely, and start working on your next Pac-Man, Tetris, or even Legend of Zelda clone.
Note that in order to prove me wrong, you can’t post asking, “What should I do next?”—that is also a sign that you don’t belong in the industry due to separate, but related, underlying issues (an inability to know how to grow in incremental steps).


L. Spiro

I restore Nintendo 64 video-game OST’s into HD! https://www.youtube.com/channel/UCCtX_wedtZ5BoyQBXEhnVZw/playlists?view=1&sort=lad&flow=grid

I think you don’t belong in the video-game industry.

Ha. Dude this could be a kid that simply has game ideas and interested in game development, he just is naive because he doesn't know any better. You have to start somewhere. All my inspirations were big budget AAA games, so naturally I had game ideas along those lines. You have to have an interest before knowing the technicalities.

But part of being a great fit for the industry is knowing what you can and can’t do

Part of being a decent person is not judging what seems to be a young kid (I assume) and telling him, he sucks, before he has even started the journey. There is nothing wrong with having big dreams. Somewhere this a kid saying I want to cure cancer without having been in the 3rd grade yet. Does that mean hes stupid? No.

Why comment that much about how dumb he is?...........sigh

NBA2K, Madden, Maneater, Killing Floor, Sims

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OFF: maybe due to starting programming quite late (age of 19), having some other creative hobbies before, I always had realistic goals in programming since the very beginning and I didn't need guidance to go forward (in some direction, at least..).

So yup, give this guy a break, (s)he may be just too young to see.

Original Poster: you either have to love programming (writing text into a console after reading lots of documentation, paper planning, etc and watch it compile again for the 100000th time to see some small new feature/bugfix is implemented which probably nobody else will even notice in your simplistic program (you are working on for 2 years now) that can do something. Maybe it's not even a game, but who cares, programs are just programs and you love them) and start programming and learning so that eventually you can start working on your game idea to make a decent sketch demo with which you will have a chance to attract people to work with you on your idea.

The game you are describing probably needs quite many people (maybe not hundreds, I can imagine a simpler looking but fun game of your idea). And your chances with only an idea or some picture mock-ups is next to zero. Even if you find some best friends who program and make models/sound whatever and are very enthusiastic about your idea, a game like this will take years to make (with several hours per day work with no salary), and it's almost as sure as death that everyone else (or even you) will loose interest and the game will never be finished.

Big projects with no salary usually end up not ever finished. The very few examples got famous. Maybe 0,001% of projects.

All my inspirations were big budget AAA games, so naturally I had game ideas along those lines. You have to have an interest before knowing the technicalities.

I said that in the 2nd sentence.

telling him, he sucks

Why comment that much about how dumb he is?

I didn’t. Given the current information I have about him or her I gave a direct evaluation, in addition to the challenge to prove me wrong, which I hope will be of some motivation to him or her.
Everyone else was simply saying, “No, just no,” and laughing at topics such as these/stopping reading, etc.
I’m evil for being honest and explaining where I see the faults (without using insults such as idiot, stupid, dumb, etc.)? Being brutally honest is surely more helpful than laughing at the topic and not reading it all.


L. Spiro

[EDIT]
You’re making me conscientious. Will he see my harsh post as a challenge or as a complete demotivator?
I am hoping he wants to prove me wrong, but the silence is killing me.
[/EDIT]

I restore Nintendo 64 video-game OST’s into HD! https://www.youtube.com/channel/UCCtX_wedtZ5BoyQBXEhnVZw/playlists?view=1&sort=lad&flow=grid

I'm sorry to inform you nequt that community driven development usually does not work.

The main problem being the skills required to do what you're asking are in possession of very few people (compared to average).

Just look at the credits section of the game you mention. That's more than "a whole lot" of people and even if you get people twice as talented ... or even ten times more talented and focused and motivated... you still need dozens of guys working on that.

You can keep dreaming (that's what keeps us alive)... but if you really want to try it, start writing something!

So, you want to do MMO FPS? Super cool! Be warned that I believe somebody at Gearbox is thinking that too. And they will kick your ass! WITH EXPLOSIONS!

But you can still try with an FPS for first! It took me quite a few years but I'm positive my system can almost make Quake 1!

Previously "Krohm"


thing gets me every single time

amen :)

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