Lets assume i want to make a platformer with character customization, meaning different armour, different head, different weapons. this wont be pixel art, more like stylized assets.
Now i have guy with a shield and weapon (separated, he can buy a new shield that has a different shape than the previous one. is there a way to create an empty model that will be animated individualy ( will include move, different attack animation for differnt weapons etc ) and then i can add different assets that will follow the animation?
its not possible to create a different sprite for every possible combination of assets
is there way to do what i discrided above? what is the workflow i need to use to achieve that result