Hello. I'm working on a casual game, and I'm having trouble deciding on the gameplay interface. It's a food-based game, where you make menu items and serve them to customers. So I have a quick question for you. Which of the following graphical user interfaces do you feel is the most effective? Because it's a casual game (runs in the browser), I need to make an interface that's easy jump into and understand immediately (uncomplicated).
1.) Cook, Serve, Delicious - All gameplay occurs in one screen (including different types of preparation).
2.) Papa's Freezeria - The gameplay is split between four screens usually (one for each prep step).
3.) Cooking Mama - Gameplay screen changes based on the type of dish preparation (chopping, stir frying, peeling, etc.).
Ok...and one more thing. How should I handle level progression without save data? From my own research, I've found two useful methods of handling this.
A.) Using a level/chapter selection screen. The player can play through however many levels, and just resume from one of the chapters.
B.) Using progressive difficulty in a single game session. The player clears as many levels as possible in one go, then starts over from the beginning.
I would greatly appreciate your insight. Thanks for reading my post!