So aside from designing characters, the artist(s) should also design every attack? Frame by frame that is?
These days very little art is drawn this way. Generally, a model is produced either as 3D (e.g. blender etc) or as 2D with skeletal animation. The frames are then captured as simple 2D images of the 3D model. This saves on doing tons of redrawing to get the movements correct.
To do this properly with fighting moves, you'd need to invest in motion capture which can be expensive. This is a different skill set to just art too.
Hmmm, there for sure is no money for a motion capture.. but what you said about a model being produced is something I've seen so many times so I don't understand why that didn't even came to my mind. But thanks for the reminder!
Please take a look at this fight scene:
The first attack alone and the graphics alone just make me go WOW! (To each his own by the way!)
I'm looking at something like that.