It's hard, because I think quality of the story is so much more important than complexity. Crono Trigger was overly complex, but it was far too good a game and a story for me to hold that against it. I'm a sucker for snes rpg's; I'd put Earthbound as a just right example.
I've lately become a little addicted to Sunless Sea, and it's almost entirely the story/atmosphere. Rich, weird, complicated world, but you get the iceberg effect where you're just experiencing brief snippets of what could be game stories of their own. I think too simplistic is when the world is flat, too complex is when the world is intricate and you learn all the intricacies, and just right is when you feel like this is a fully developed universe that you're tasting from.