Compile files with launcher
How can i compile some files with my launcher i talk about lzo index files.
Could you please explain your ...ehmm...whatever you're talking about, in more details ?
Write code that does that.Hi dev's
How can i compile some files with my launcher i talk about lzo index files.
L. Spiro
I restore Nintendo 64 video-game OST’s into HD! https://www.youtube.com/channel/UCCtX_wedtZ5BoyQBXEhnVZw/playlists?view=1&sort=lad&flow=grid
My game use lzo compression.
i want to compile eix file with my launcher source, because i don't want to be decompressed.
As it stands your question simply doesn't make sense... you need to provide details so that we know what you are doing and can possibly offer help.
Firstly what programming language are you using? What operating system are you targeting?
What is your "launcher"? Do you mean a smaller program that runs before your game to check for updates, etc. and then launch the actual game, or do you mean something else?
Why do you think you need to compile a .eix file, and what is a .eix file? How did you get the .eix file(s) you already have?
You mentioned that "you don't want to be decompressed", so do you perhaps mean that you want to compress and decompress your data rather than compile it?
- Jason Astle-Adams
I think he wants it to be embedded (compiled) into his executable (based on his comment about not wanting them to be decompressed).You mentioned that "you don't want to be decompressed", so do you perhaps mean that you want to compress and decompress your data rather than compile it?
Won’t spend much time “answering” this since this is just a guess based on vague scraps of information, but add them as a resource to your Visual Studio project. Then look up the Win32 API for accessing embedded resources.
L. Spiro
I restore Nintendo 64 video-game OST’s into HD! https://www.youtube.com/channel/UCCtX_wedtZ5BoyQBXEhnVZw/playlists?view=1&sort=lad&flow=grid