I'm sorry Scouting Ninja, but a lot of that criticism is unfounded.
Yea, but he did ask for criticism and I feel it is best to exaggerate now then to find that one of those plot holes is more than a leak.
(3) The parenting example you gave is not an example of some “sad truth of life”, but of bad parenting. That aside, No Good Deed Goes Unpunished is a trope that can be played straight, subverted, inverted, averted, played for laughs, lampshaded ...
I didn't want to use something that could match the story, finding the answer on your own is better than being told what it is.
This one I feel safe about, as it applies to Kona mostly. when helping out the little guy, you often make them feel like the little guy, especially when there is some kind of clear measurement like age.
(4) Informed Friendship is a trope that can be played straight, subverted, inverted, averted, played for laughs, lampshaded ... There are a lot of Informed Attributes that can be used, actually.
If I wasn't clear, this is something I don't like personally not even when it is used to the story's benefit.
I also find it ironic that stories that use informed friendship well, are the ones emphasizing that there isn't really a strong friendship at all; or maybe I like them because of it.
(5) There are so many possible Love Interests, including Designated Love Interests (the “just accept they love each other even if it makes zero sense” kind), and there is nothing wrong with characters being outright used as Plot Devices.
Yes designated love interests aren't bad if the character is only a support character or a plot character, however if thy feature as a main character then thy need more.
Often when a designated love interest happens to be a main character thy will develop a personality of there own, one that is no longer compatible with the protagonist.
(6) Not every character needs character development. Not every character needs depth. Static Characters and Flat Characters are tools as much as Character Development and Rounded Characters are.
True, if the story is focused on something like the events happening in the world; having underdeveloped characters will only comment on the importance of the world.
Considering that MichaelKeay.Writer gave us more information on the characters, he points that thy are the key focus.
(1) You can be a writer or designer and work with (and look for) other writers or designers, nothing wrong with that.
Nothing wrong with that at all.
Teaming up with any other writer means that you are no longer THE writer, it means you are the co-writer or even a collaborator.
Knowing the role you play in the making of a game is important. Asking some one to join in on a story is a big risk, you will often not like the way thy change your story. It is the reason I made such a large change to Natari, to show just what others can do when you give them power over your work.
(2) He's not a developer because he's still developing the concepts for the game? So when a game is in development, anyone working on it is not a developer because it still needs development? That makes zero sense.
What I am saying is that short piece there isn't a game in development, he clearly hints at more and I am challenging him to show his hand.
What is it with Natari and the woods, clearly it wouldn't have been mentioned if it wasn't important.
Don't criticize the person, criticize the writing. And certainly don't criticize the person when your criticism of his writing seemingly mostly boils down to, “Those tropes suck, my tropes are better.” Tropes are tools. Tropes are not bad (or good). Tropes can be played with in a lot of ways.
I am not criticizing the person, I don't even know him. I am criticizing the artist for his poor presentation of a game idea, that he hold so dear that he created a account to present it to developers.
Second you seem to take my criticism for my opinion.
My criticism is: This is a game idea that has been attempted a lot, because secretly we all harbour a similar story in our harts. This however means there is no place for doing it haphazardly, succeeding with a plot like this is a exception not the rule. Fail and you will only be a another game in the bargain bin or lost in the abyss of the internet.
My opinion: I love these kind of stories and thy are great for games.
The young hero, dashing friend and nice girl trio work well, almost all the stories I like feature them: Naruto, Harry potter, The wheel of time, Light bringer, Gentleman Bastard, Star ocean, almost every final fantasy game and many more. Thy work well because thy cover a lot of the personal social needs that people have, let's face it who wouldn't like a loyal friend and a girl who likes you no matter what you do.
So MichaelKeay.Writer, make the game I will probably be one of the fans; you already have me fretting over the details of the plot.
Not making it would be a greater sin, than making it and failing.