Classic! An apparent 50% of the players (really only the most vocal 5%) complain, no matter what you do. And if you listen to them, the other 50% (who not rarely are the exact same people as before) will complain.
My first game allowed players to make there character by changing sliders, very similar to the way MakeHuman works or the one in Mount&Blade. People hated how long it took before thy where done, when I gave them preset characters thy hated the limited choices, with editors thy complained that it was too hard.
"There shall in that time be rumors of things going astray, erm, and there shall be a great confusion as to where things really are, and nobody will really know where lieth those little things with the sort of raffia-work base, that has an attachment. At that time, a friend shall lose his friend's hammer, and the young shall not know where lieth the things possessed by their fathers that their fathers put there only just the night before, about eight o'clock."The combination of a lot of confusing or confused information (at least it seems to be perceived that way by a lot of people here) with statements that are, well, I shall say unintentionally provokative is unlikely to result in a lot of helpful replies.(source)
This topic written for professional coders. You may not understand it.
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So i am right. And i will be always right. If you didnt understood my game than dont talk about it.
Telling people things like "this is for professional coders, you may not understand it" and "I'm always right" bears a message that is most probably not well received.
Maybe you want to elaborate a few points in more detail, but less personally (so people actually understand what you are talking about, and you don't piss them off from the beginning). Let's first get some facts together, and then tell us what your question is. (Did you ask one?)
For example, I have difficulties understanding your triangular number thingie. You said that I don't understand triangular numbers, that's not true but let's just assume that is indeed the case: So you have an "obscure" magical sequence of numbers of which you have collected the first 10.000 or so. They are numbers like 0, 1, 3, 6, 10, 15, 21, 28, 36, 45, 55 etc. and for some reason you assume that you get a diminuishing returns system out of that, and this system is better than easier existing systems. How so? Why would one choose exactly this system?
Also, the jump from 1 to 3 is very clearly smaller than the jump from 45 to 55, so advancing one step at a higher level increases speed a lot more (unless there is a reciprocal in there, or something... this is the kind of information that people will need to understand what you're talking about). Insofar, it looks like you're contradicting yourself there.