I designed this perfect MMORPG game. You can build your character as you want. You can be everything you want to be. You can be a turtle or ice elemental, it doesnt matter. Everything is limitless.
In this game we have 10 base stats:
dmg2 hit1 fle1 hp10 hpr1 mp10 mpr1 arm2 move range LEVEL10points1skill %75-%125
Damage, hit, hp, hpr most important ones. Damage is your damage and all damages are random in this game so you may deal 1 or 3 damage with base 2 damage. That means you may kill someone with single hit. But you must be tanky bcause all mobs are agressive and when you die, you lose a level and if you are free player you cannot play the game until next day. So in this game if you build for DPS you will kill things faster but you will die too much and become crazy. Also in this game always 2 factions are fighting against each other. That means openworld PvP without safe area and also this game has no level limit. So if you farm low level mobs for months you can be a level 5138 player while other players are around 100 level. That means you are 51 times stronger than a level 100 player. Also factions will change every week. First red, blue and yellow factions will fight against x, y and z factions. Next week red, blue, x factions will be in same team and they will fight against yellow, y, z factions. That means while your faction winning the war next week your faction may lose. Also your strong friends maybe your enemy at next week. Factions are based on gender, landscapes, countries, races, colors, politics, ideas, lifestyles.. While creating your character you will answer too many questions and by your answers we will place your character in a faction. You maybe in a vegan faction or a animal rights faction or a asian faction.
Hit is your hit rate. In this game your attacks and skills may miss the target. Miss means your enemy parried or dodged or defended against your attack. That means in this game everything is random. Even a stupid worm may kill you. For preventing that randomness, have high armor stat. Armor sucks damage and gets reloaded every turn. If you have 8 armor and you take 10 damage armor will decrease damage by 8 and you will take only 2 damage. Armor is may be OP but damage is random. That means enemy may deal a realy high damage if he is lucky and you may be one shot killed. For preventing one shot kill, you have to have high HP so health. Health is basely 5 times higher than damage. If enemy is lucky he may deal double times more damage. That means you will die in 2,5 turns so 3 turns.. But dont worry, you may dodge from enemy attacks and we keeping defensive players OP. In this game tanky characters and defensive players are always OP and all DPS classes are weak. Most of DPS classes are can be very tanky so there is no DPS class in this game. You just building my beautiful tanks as a DPS class. Whatever ofcourse you can deal tons o damage with a cyborg warmachine but it is 2 times more stronger if you build him as a tank.
Movespeed is increases with triangular numbers. That means its increases like this: 1 3 6 10 15 21
That means increasing your movespeed is easy but it gets harder as you increase it. Each level you gain 10 points and making your movespeed 4 from 3 requires 10 points so 1 level. Movespeed isnt a nice stat to increase also most of characters have slowing skills or high movespeed boosts for short time.
Range is increases with same method as movespeed. You cant use a ranged attack same turn with movement. Thats means you cant use ranged attacks while running away from target. By this you cant kite enemies. But you can attack someone chasing you with your melee skills. Using a ranged attack causes you to lose %50 damage or hit. Also you can use far ranged attacks which one is multiplying your range by %300 or things like that. An attack with %300 range consumes; %100 base, %200 1 mp, %300 3 mp; it consumes 3 mp and also it has %50 less damage or hit.
ICE TITAN
BASE STATS
This passives affects your core stats. They are really important for DPS or tank builds. Balanced builds dont need them.
Frozen(passive)
Armor X%125 Hit X%75
Slippery(passive)
Felee X%125 Damage X%75
Sliding Ice CUBE(passive)
Move X%125 MPR X%75
With soul(passive)
Range X%125 HPR X%75
Soulstone(passive)
MP X%125 HPX%75
ELEMENTAL PASSIVES
This game have 12 elements and 12 attack types. Attack types affects your dodge rate (your felee). This passives affecting your elemental resistances.
I am ice
CLD X%75 HOT X%125
Soul
WND X%75 HLY X%125
No body
BIO X%75 DRK X%125
Crystalized
BLW X%75 RAY X%125
Aquatic
WTR X%75 FRE X125
Mineral body
CHM X%75 WAV X125
ATTACK TYPES
Lonely Giant
MLE X%75 EMO X%125
Made of Stone
RNG X%75 PLA X%125
Like a glass
EXP X%75 BEA X%125
Air bender
GAS X%75 INT X%125
Physical armor
BLL X%75 MGC X125
Its contains only ice
MAG X%75 LQD X125
UNIQUE PASSIVE: Soul form
When ice titan dies its becomes soul. Soul can become ice titan by casting a special spell but while casting it, it is defenseless. Soul form is have really low defense but nice damage. So with this passive you can play as a DPS class after you die. Soul form doesnt have a cooldown. Details are like that:
Soul Form first level:
By unlocking this skill when your HP goes blow %10 you dont die and turn to Ice Orb. Ice orb has %125 movespeed, %125 range, %10 of max hp, %75 hp, %0 (no) hpr, %0 (no) armor, %175 felee, %150 dmg, %150 hit, same mp, same mpr, new skill Return of the retarded.
Return of the retarded:
Only can be used with max mana. Ice Orb suddenly becomes Ice Titan with max HP but he used all MP.
Soul Form last level:
When hp goes below %50 you become Ice Orb. That consumes 4 skill points each one increases hp thing by %10. (10 20 30 40 50) Note: Soul form so ice orbs base stats can never be affected by Ice Titans attribute passives. So while in soul form, stat passives are deactivated.
ACTIVE SKILLS
Punch: Ice Titan punches, why not? Deals MGC CLD dmg. Consumes 2 mp. No cooldown. +%100 dmg +%100 hit.
MAXED Punch: Deals MLE BLW dmg. +%200 hit. +%300 dmg. Consumes 9 mp. Requires 5 skillpoint total. Has 5 turn cooldown, if you use 5 extra skill points has no cooldown.
You can unlock everything you want to unlock by spending 1 skill point. After that you can upgrade your skills by spending another skill point on same skill. You can decrease cooldown or mana cost or increase effectiveness while increasing cooldown by 1 and increasing mana cost by triangular numbers.
IceHard: You gain +%50 armor and felee for 3 turns. Consumes 2 mp. No cooldown.
MAXED IceHard: Each skill points can increase armor and felee buff by %50 or increase duration by 1 turn. Each 2 turns gives you free 1 extra turn. As you increase buff or duration its cooldown increases by 1. You can spend 1 skill point for decreasing cooldown by 1. You can use 1 skill point for decrease mana cost by 1. This skill has no limits. It can go infinite. Bcause it is a defensive skill and cant deal damage. Skills cost mana based on how OP they are so this skill may cost all of your mana.
Buffs consumes lower MP than active skills bcause your enemy knows what is happening so they may escape or call backup or they may change their tactics but active skills are sudden and they suprise your enemies. Defensive skills has no upgrade limit, that means they may consume thousands of mana if they upgraded hundreds of times.
Harderice: Passive Buff. When you take damage that penetrates your armor and damages to your health, everybody hit you this turn has %50 rate for being frozen next turn. Frozen players lose felee, hit, damage, movespeed by %100. This skill consumes 1 mana per person dealt damage to you even noone becomes frozen. This skill is a passive which one consumes mp. It cant be turned off if it is unlocked.
Harderice LEVEL 2: When something hit you, that person have %50 rate for being frozen next turn. It will lose %50 instead of %100. Consumes 1 mana for each attempt.
Harderice LEVEL 3: Has %100 rate for being frozen. Consumes 2 mana for each target.
Harderice LEVEL 4: %50 rate, affected targets will lose %100. Consumes 3 mana.
Harderice LEVEL 5: %75 rate, %100 debuff. Consumes 4 mana.
Harderice LEVEL 6: %100 rate, %100 debuff. Consumes 5 mana for each target.
If you have %300 damage buff and you use a skill with %600 damage you will have 300+600 %900 damage. So skills doesnt affects each other, they only affects your base stats. Skills also cant affect your attribute passives. So a passive giving you %125 damage permanantly only adds to your damages %25 buff it doesnt multiple with your active skills or buffs.
Do you have any questions? If you didnt read, still ask to me questions about this game.