Well said Gian.
To bring it back around to space time fun. "unarmored" could just be ships with light enough armor that the explosive blast penetrates*. The infantry of the stars are basically drones, fighters and bombers, maybe some of the really lightly armored corvettes, maybe troop transports if you're going to do boarding parties. Or civilian ships, depending on the scenario.
Depending on how you plan on modelling damage, if you are doing it somewhat physics based, you could have the explosive shells damage everything in a radius after penetrating their target, hitting all nearby systems, while a non explosive round would just travel farther through in a straight line. Or if it's done all statistically, just have the chance of hitting multiple systems with the explosive rounds be higher than the non-explosive ones.
*Yeah, the physics of explosions in space, there is little to no blast wave, so it'd have to be shrapnel or whatever, you could spawn smaller bullets/fragments when the shell explodes, like the old Chmmr ships from Star Control.