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How do game programmers visualize the Maths on their game?

Started by March 14, 2015 01:37 PM
12 comments, last by Buster2000 9 years, 9 months ago

Personally I just tend to adjust the game and run again and see what happens. After a while you get a knack for knowing what is going to happen roughly and don't need a graphing calculator or such to visualise your change before you make it.

Rapid incremental builds also help with this.

If you run OSX, it comes with a nice graph visualization tool called "Grapher".

You don't really need it for just tweaking parameters to simple functions like a straight sin, but if you want to make more complex models, combining several shapes, it can speed things up visualizing it first.

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Answering the question, I just use oldskool pencil and paper before I write the code down and/or to solve something or try to understand.

Example:
http://sierracosworth.nl/gamedev/OBBwrapup1.JPG

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If you run OSX, it comes with a nice graph visualization tool called "Grapher".

Cheers Olof I never knew about this. Just had a play with it. Its very useful.

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